SanctuaryDB mods - everything
=============================

Every SanctuaryDB mod in one zip, with the Mod Manager and the loader they
run on:

  Mod Manager 0.17.0
  SanctuaryDB HUD 0.18.0
  Eco Manager 0.9.2
  Idle Engineers 0.7.2
  Build Hotkeys 0.5.1
  Ladder Reporter 0.5.1
  Replay Manager 0.5.3
  Camera Utilities 0.2.2

INSTALL
1. Extract this zip into your Sanctuary 'engine' folder, so that
   winhttp.dll sits next to Sanctuary.exe. Default location:
   C:\Program Files (x86)\Steam\steamapps\common\Sanctuary Shattered Sun Playtest\engine
2. Launch the game. Every mod is on. To switch one off or change its
   settings, open Mods from the menu's sidebar (the cube icon), or press
   F8 - in the menu or mid-match.

Already have some of these? Close the game and extract over the top. You
get the versions above, and your mod settings are kept.

What each mod does, and newer versions: https://www.sanctuarydb.net/mods
Source and release notes: https://github.com/Remmyboy/sanctuary-mods/releases

ALREADY RUNNING BEPINEX?
Copy BepInEx\plugins\ModLoader.dll, BepInEx\plugins\Sanctuary.ModApi.dll
and the SanctuaryMods folder from this zip into your engine folder - AND
make sure BepInEx\config\BepInEx.cfg has
    HideManagerGameObject = true
under [Chainloader]. Sanctuary destroys BepInEx's manager object after
start-up otherwise, and every plugin on it stops running right after it
loads.

MULTIPLAYER AND TRUST
These mods run client-side and never change the game's Lua files or the
simulation, so you can still join lobbies with players who don't have
them. Like every BepInEx plugin they run as full-trust code inside the
game, with your Windows account's permissions, so only install mods from
a source you trust.

UNINSTALL
Delete winhttp.dll, doorstop_config.ini, .doorstop_version and the BepInEx
and SanctuaryMods folders from the engine folder.
