Zone Control v0.5.1
Forged Alliance’s Zone Control: no commanders, no building — every zone you hold sends you units.
- Take the map zone by zoneDestroy a zone’s turret, then hold it with more units than anyone else. Lose every zone and you’re out.
- Kills buy powerLevels bring better units, T4 heroes and artillery in your base; money buys upgrades and kamikazes.
Set it up
- Extract the zip into your
enginefolder. It holds the mod and its map, and lands both where the game looks for them. It needs Mod Manager 0.17.0 or later, for every player. - Host a lobby and pick the map Zone Control for FAF 8P V2.
- Open Mods in the lobby, beside Settings. Switch on Zone Control and set its options.
- Start. The game waits until every player has the same copy, and says who’s missing it.
On any other map, Zone Control says so and the match plays normally.
The map

Zone Control for FAF 8P V2
- 53 zonesEach square is a zone, guarded by a turret until someone takes it.
- 8 startsYou begin holding the zone with your number.
- 8 basesThe dark square on the rim beside your start. Your shops and upgrader stand here, and your artillery once you earn it.
The original Forged Alliance map, converted with free-to-share textures. Any mix of teams, up to eight players.
The rules
- No commanders, no buildingYour army is your territory. Every zone you hold sends you a unit every few seconds.
- Take a zoneDestroy its turret, then hold it with 5 or more units, and more than anyone else. It becomes yours, with a turret of your own.
- Hold on to itLost a zone? Walk 10 of your units back in with no enemies there and it’s yours again.
- Last team standingLose every zone and you’re out. The last team with zones left wins.
- Kills earn money and levelsEach kill pays, and more for a turret or a higher-level enemy. Enough kills and you level up.
- Levels bring bigger unitsPumas, then Jackals, then Kodiaks, each level tougher than the last. From level 4, heroes and artillery (below).
- Shop from your baseMove your base’s upgrader onto a shop, or tell it to assist one, to buy. Attack upgrades make your units hit harder and last longer; defence upgrades toughen the turrets on your zones.
- KamikazesA Kodiak with its guns off and a lot of armour. Send it into a crowd: three seconds after it dies, it blows up and wrecks everything nearby.
Levels
Heroes walk out of the zone you hold nearest your start. Artillery stands in your base, can’t be destroyed, and reaches the whole map.
| Level | Kills | Insanity | Your zones send | And you get |
|---|---|---|---|---|
| 0 | — | — | Dingoes | |
| 1 | 50 | 1 | Pumas | |
| 2 | 150 | 2 | Jackals, every other beat | |
| 3 | 400 | 3 | Kodiaks, every third beat | |
| 4 | 800 | 20 | Kodiaks | A hero: Guard’s T4 bot |
| 5 | 1,000 | 40 | Kodiaks | A hero: Chosen’s T4 big bot |
| 6 | 1,200 | 60 | Kodiaks | A hero: the Behemoth |
| 7 | 1,400 | 100 | Kodiaks | A Grinder artillery in your base |
| 8 | 1,600 | 150 | Kodiaks | An Onager heavy artillery beside it |
| 9 | 1,800 | 200 | Kodiaks | Your artillery reloads twice as fast |
The shops
Told apart by their buildings. Each one costs more than the last; the banner lists the prices.
| Building | Sells | Price |
|---|---|---|
| The gun | Attack upgrades | 50, then 100, 150… |
| The radar | Defence upgrades | 50, then 100, 150… |
| The generator | Kamikazes | 100, then 150, 200… |
Lobby options
The host sets these in the lobby’s Mods panel.
Made for Forged Alliance first
Zone Control is johnie102’s game mode for Supreme Commander: Forged Alliance. The map is by Saya, AngryZealot and johnie102, with edits by Kasper; the eight-player version is johnie102’s. The Forged Alliance Forever community has kept it playable ever since.
This is a port. The rules and numbers follow johnie102’s V2 wherever Sanctuary’s units allow, and every change is noted beside the original’s value in the mod’s source. All credit for the idea goes to them. Thank you.
The original maps, on FAF’s GitLab ↗The converted map ↗The mod’s source ↗